AI Insights · Timothy · July 2024
Top 5 Free to Play Games in Italy: Q2 2024 Performance
Discover the performance trends of the top 5 free-to-play games in Italy during the second quarter of 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 free-to-play games in Italy showcased varying trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides detailed insights into the performance of these popular games.
Brawl Stars from Supercell saw a dynamic quarter. Revenue exhibited fluctuations, starting at approximately $953K in early April and peaking at around $1.1M in early May before declining to approximately $902K by the end of June. Downloads began at about 103K in the first week of April, dipped to around 62K by early June, and rebounded slightly to 89K by the last week of the quarter. Weekly active users experienced a gradual decline from about 5.9M at the start of April to approximately 4.7M by the end of June.
Coin Master by Moon Active displayed a consistent revenue trend, beginning at around $418K and peaking at approximately $601K in late May, before settling at about $467K in the final week of June. Downloads decreased steadily from around 10.5K in the first week of April to roughly 5K by the end of June. The game maintained a relatively stable number of weekly active users, with a slight decrease from approximately 271K in early April to about 220K by the end of the quarter.
MONOPOLY GO! from Scopely, Inc. had a varied performance. Revenue started at around $413K in early April, peaked at approximately $434K in mid-June, and then dropped to about $295K by the end of June. Downloads showed a downward trend from around 31.5K in the first week of April to approximately 21K by the last week of June. Weekly active users also declined steadily from about 208K at the beginning of April to roughly 139K by the end of June.
Candy Crush Saga by King experienced a stable revenue trend, starting at approximately $365K, peaking at around $378K in mid-June, and ending at about $376K in the final week of June. Downloads saw a slight increase mid-quarter, reaching about 17.5K in mid-April but dropped to around 13.5K by the end of June. The game maintained a consistent number of weekly active users, fluctuating around the 230K to 254K range throughout the quarter.
Royal Match by Dream Games showed a notable revenue trend, starting at approximately $312K and peaking at around $380K in early June, before ending the quarter at about $346K. Downloads fluctuated, beginning at around 31.5K in early April, dropping to approximately 20K by the end of June. Weekly active users remained relatively stable, with minor fluctuations, starting at about 733K in early April and ending at approximately 676K by the last week of June.
For more detailed insights and data, visit Sensor Tower.